![]() Consider the influence of Shinji Mikami, the studio founder who served as director of the former and executive producer of the latter in 2003 – and is now serving as executive producer of Hi-Fi Rush 20 years later. Whether it was intentional from the team at Tango Gameworks or not, I did feel the interpolation of these cult-classic GameCube games throughout. I mentioned P.N.03 and Viewtiful Joe up top, which you may consider to be two strange touchstones for a game so thematically and mechanically distinct as Hi-Fi Rush. I was laughing out loud during cutscenes, wide-eyed during the larger combat encounters, and otherwise bemused as Chai and the gang shredded their way through the adventure with wild abandon. For a game with such impeccable rhythm you may not be surprised to learn that Hi-Fi Rush has incredible comedic timing, but I have to say that I was taken aback by just how consistently funny it is. It's splashy and undeniably bombastic, but there's detail to the framing of its oversized sequences and plucky facial animations that's difficult to ignore. The visual design echoes the hyper-vivid color palette used to great effect in games like Sunset Overdrive and Jet Set Radio, yes, but Hi-Fi Rush has perhaps more in common with the early morning cartoons that aired in the '90s. Hi-Fi Rush has good vibes, and while that descriptive lacks any distinction it does accurately capture the way you'll feel while playing. While its story is simple enough, as a ragtag group of reluctant heroes assemble to combat corporate overreach and the abuse of advanced artificial intelligence, there is an undeniable quality to the execution. ![]() But the studio rarely receives the recognition it deserves for its world building or writing. ![]() Note: The above results do not reflect the total PSN/XBL stats in the world, but they are a good sample as these 2 are the biggest known tracking sites for either platform.Tango Gameworks built its reputation on the back of combat mechanics – the snappy weapon wielding in The Evil Within 2, and the magical gestures that propelled Ghostwire: Tokyo. 522 people have gotten the trophy for finishing the final chapter in Forspoken (it is not tied to difficulty from what I can find) Trueachievements for Xbox and PSN Profiles for PS5 (I am registered on both, just a tangent) 3785 people have gotten the achievement for beating the final boss. For a purely academic research, lets compare between 2 popular trophy/achievement tracking sites. The game has multiple difficulties and a unique trophy for each one.Ģ. The less than 1% you are talking about is the difference in what difficulty trophy you get post-game. I know that doesn't sound much but its a 200% increase. The completion ratio for HF Rush on Xbox is not less than 1%, it's 3% for beating the final boss and finishing the story. Here's some relevant info that anyone can look up in a few mins.ġ. Is it just a lot of big talk from diehards in that community when they get a game like this yet, none of them actually invest serious time into them? HiFi's like an 8-hour game, you could beat it in a weekend between two afternoons if you wanted. How does this keep happening? First Pentiment, now this game. I think what's more concerning are the completion rates for HiFi Rush on Xbox, apparently it's less than 1%. Again, probably a fringe factor but a release as advertised as Forspoken would probably attract some of those types to counter it on fraudulent grounds. ![]() It's a game that caters more to Steam's gaming audience, it's a rather short game, vibrant/colorful, not really epic/serious in storytelling or being cinematic, seems experimental in an "indie" kind of way etc.įorspoken's mixed reviews probably also didn't help, and while it's a niche factor, I have heard Steam has a problem with certain,, " problematic" groups part of fascist communities who would have very ridiculous reasons to try suppressing Forspoken review scores or reception. It's also less than half the price of Forspoken so, all things considered, it's not surprising it's outsold Forspoken on Steam. A lot of them are also very colorful and less "serious" types of game (well in the case of Goose Goose Duck), and run well on lower-end hardware specs.įorspoken doesn't really meet any of those criteria, while HiFi Rush does. None of these are story-heavy games (GTA5 being in there is almost exclusively for GTA Online), they are MP-centric and can be enjoyed in short stretches of 2 or so hours while getting your fill with them. ![]()
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